OpenGL in virtual machine (virtualbox)
› DELFTship forum › General Questions › OpenGL in virtual machine (virtualbox)
- This topic has 2 replies, 3 voices, and was last updated 7 years, 1 month ago by
Marven.
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AuthorPosts
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June 11, 2015 at 14:57 #37764
Steven
ParticipantWhen I try to run Delftship inside a virtual machine it checks for OpenGL. How does Delftship do this? Does it check for certain (standard) OpenGL files?
I am running virtualbox and have installed the special drivers to make use of opengl in the host system. I see also that the video adapter uses certain opengl dll-files. But Delftship still does not want to start.
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June 22, 2015 at 18:45 #37792
georgelewisray
ParticipantUPDATE:
A little research seems to show the problem is with the virtualization SW.
The graphics adaptors for Mac have supported OpenGL 3.x since before 2008.
The googling indicated that neither VMware, VirtualBox or Parallels support OpenGL 3.x and Parallels has been “working on 3.x support” since at least 2012. The answer seems to be (a) Run Windows on Mac using BootCamp, (b) Use DELFTship ver_6.x, (c) Wait for 3.x support from the virtualization vendors.?? Does anyone know what the issues are that prevent the virtualization SW from supporting OpenGL 3.x ??
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Original Post:Same problem:
MacBookPro2014, Yosemite 10.10.4, Parallels 10, Defltship 7.1
************Error Box********
This program requires OpenGL version 3.0 or later.
Your OpenGL version is 1.1
Vendor: Parallels and Intel Inc
Version; 2.1 INTEL-10.6.31
Renderer: Parallels using Intel Iris OpenGL Engine
Shading Language: 1.20Please make sure the latest drivers are installed.
*************************Note: I got a similar/same message running on MacBook2008, with OS X 10.10.x
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June 22, 2015 at 20:00 #37793
Marven
KeymasterDelftship simply request a opengl connection from your OS which returns the data you have posted here. If your virtual box emulates opengl (similarly as Remote desktop for example does) then opengl reverts back to version 1.10
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