Offset curve
› DELFTship forum › Feature requests › Offset curve
- This topic has 8 replies, 4 voices, and was last updated 3 years, 5 months ago by
Beaver.
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AuthorPosts
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August 19, 2013 at 02:10 #36814
Denis Pratt
ParticipantHi,
I would like to offset a curve, either chine or deck edge, a parallel distance from the initial curve. Is there a technique to do this. I want to create and duplicate a separate layer so that a Dee shaped fender can be bolted to it once nc cut and welded to the hull.
Presently I can copy and move an existing curve in the x, y or z directions but not offset one to form an edge a parallel distance from the initial curve in two ot three directions.
Kind regards,Denis
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December 1, 2018 at 13:28 #39494
Beaver
ParticipantHi
I’ve the same problem. Like to draw gunwales on the upper edge of a rowboat. Need a set of new points offset to the points defining the upper edge of the hull. Any ideas? Thanx -
December 1, 2018 at 20:49 #39495
Icare
ParticipantThe best thing I can suggest you is to use the OFFSET SURFACE button to create a parallel surface.
If you need just the surface edge, use the concerned edge of this new surface to EXTRUDE or CREATE A NEW SURFACE, then delete the parallel surface when/if you do no long need it.
This way you can too draw both faces of a plank, then connect them to get the plank’s side surface, for example. (But be careful: drawing planks’ both sides may affect the weight calculations).Unfortunately, the temporary surface will be drawn on the same layer than the original.
If you need to keep a part of the temporary surface on an other layer, the only way I found (on my old version) is to delete and re-draw each polygon one after the other on the new layer… Time consuming and boring… -
December 2, 2018 at 14:06 #39496
Beaver
ParticipantThank you, Icare.
I’m aware of the solution you suggest, but found it not very elegant, some times an overkill for the problem, and time consuming as well.
I think it is not a BIG problem, to improve the product by adding some code to be allow one of these:
– copy a collection of selected pointy and insert the copy of them at another place
– shift a collection of points by a certain value for X, Y, and Z
– create a linear copy (as known from CAD systems) of a collection of selected points
(linear is o.k., but it would be nice to have other opportunities like e.g. array copy and radial copy as well)Is there a place to post such wishes?
all the best, Ruedi
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December 4, 2018 at 20:27 #39497
Icare
ParticipantYou posted it in the right place (figure requests’ page).
Now, you’ve to wait for Martin (forum admin & Delfship creator) to read it… and it may take several weeks. :whistle:There are so many things to do and so little time do do them all… 😉
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December 7, 2018 at 12:55 #39498
Maarten
KeymasterHi Ruedi,
This feature already exists- sort of.. Copying points is not very meaningful, since copying points (without surfaces) is, well, pointless, we have opted to copy surfaces: select a surface, and then use shifr-ctrl to drag a copy of the surface.
Moving a selction of points has been a feature for a very long time- check the manual. -
December 7, 2018 at 22:41 #39500
Beaver
ParticipantHi Maarten
thank you.
Probabaly it is better to talk about what I want to have then about what I want to do. The latter leads to assumptions, but the first one is measurable.
First of all: I know both functions you mention, and I’m able to use them as well.What I want to have is the following:
I have drawn a rowboat hull by using the views of an old rowboat plan. Now I want to have in my drawing the inner and outer gunwales along the top edge of the side of the boat. I’d like to be able shift a copy of all points along the top edge sideways, each by the width of the gunwale, and the shift a copy of these new points downwarsd by the height of the gunwale. Then I will add the surfaces to draw the gunwale.
Shifiting the top plank does not deliver what I want.
So I exported the control points coordinates, imported them in a table calculation sheet, computed the values for the control points I need for the gunwales, and imported these values into delfsthip. Somehow nifty, and not ver efficient, I think.But I’m aware that I’m probabaly barking at the wrong tree. If there’s a more elegant and efficient way to get what I want, please let me know. Any tips for doing this more efficient are highly appreciated. Thank you, and have a good time, Ruedi
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December 7, 2018 at 23:09 #39501
Beaver
ParticipantHi
I’ve found this just now.
https://www.youtube.com/watch?v=Y0mX3VwCcHs
Looks interesting, but it is still a lot of work to get a relative simple thing. Is there another opportunity, e.g. something like a simple 2d surface extrusion along a path to create a 3d object like a gunwale? Thanx. -
December 8, 2018 at 17:49 #39503
Beaver
ParticipantI think that the solution shown in the video mentioned above is a bit too complicated. It is way easier to get the same by extruding the top edges. For a gunwale on the outside of the boat: select whole top edge, extrude it – transverse – direction out side, extrude it – vertical – direction bottom, extrude it – transverse – direction hull side. Close both ends with a plane, and adjust the ends to fit the hull ends.
Fast and easy … not perfect, but there’s always room for improvement 🙂
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