De-select button

DELFTship forum Hull modeling De-select button

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    • #37561
      Torgeir Rooke
      Participant

      Hi,

      Previously when modifying nodes it was possible to right click and a drop down menu would appear with an option to de-select all the nodes, lines & surfaces

      It’s not there in this latest version. Does anyone know where the option to de-select is? Right now I have to save, shut down and re-start to de-select, which isn’t ideal.

      Thanks

      Torgeir

    • #37562
      giorgio zuppin
      Participant

      Hello there, type “ESC” and that’s all for actual version. (deselects ALL features highlighted)
      It works more or less as before but, yes it’s a poorer alternative for me too.
      As other small functions lost, it could be something to restore in the future as software gremlings do a proper workout!

    • #37563
      Torgeir Rooke
      Participant

      Thank you very much. Can’t believe I didn’t try that. Cheers. Torgeir

    • #37568
      Maarten
      Keymaster

      … it could be something to restore in the future…

      It will be ( in some form- probably a button in the menu ribbon)

    • #37569
      Maarten
      Keymaster

      … it could be something to restore in the future…

      It will be ( in some form- probably a button in the menu ribbon)

    • #37570
      giorgio zuppin
      Participant

      Hi, there’s a tip for Mr.Marteen:
      It’s a bit complicate, well, typing ‘esc’ has the same effect as the late ‘deselect all’ option in the pop up right click menu, so maybe it does’nt deserve a full restore treatement.
      But for some, I believe, good reasons, the de-selection of points of the grid has become tricky: when you have an array of points highlighted and you want to de-select just one, it happens that typing ‘Ctrl+click’ could set this a “fix” or “reference” point (traces of coordinates flashing) depending on the previous sequence of choice.
      When working on some complicate part or cluster of edges on a corner it ‘s frustrating…
      In late versions it was just >>point the tracker on it >>Ctlr>>click and Pff! Any point or edge or part of the mesh was de-selected “selectively” pardon the fuzz.
      So it’s a game of opportunity: what can be accomplished at which expense.
      I can state that it’s not a big priority, just a comfort feature.
      Thank you for all.
      Jurgen.

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