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Hi, my apologies for my looong absence. I am not in best health, will probably be hospitalized tomorrow or soon after. When I’m fit again, I will continue here. Looking forward! 🙂
Fort now, I can’t add characters. I try since 3 months to find someone who can create all characters I need, but i failed. Too expensive or no skills or both. I would need someone who can and wants assist.
Hi. I want similar characters: a young boy of 14 years around, sitting at the edge of the deck, feet in the water. Boy not dressed rich, but like from a poor family. But hard to get characters, I am not good in making them, especially not the 1850s cloth.
I sent the e-mail. 🙂
Hi, thanks a lot! Merci beaucoup!
If the hull is totally solid now (v3), I can use it. Inside Pov-Ray, I will create a 2nd copy of this hull and scale it down slightly, and use that smaller hull to subtract it from the solid bigger original hull. This way I get it hollow. This way, it allows me to subtract details from that smaller hull, like beams and joists and those. That’s the reason why I needed a totally solid hull. V3 is exactly what I need (if it is solid).
In regards to the foredeck, merci again, but you did too much work! 🙂
I actually have that already in POV-Ray. I would not need it here. It is just the solid hull alone, that I cannot develop in POV-Ray as rounded shapes like this hull are very difficult to create there.
If you can read the news.pov-ray.org with a newsreader, then i could lik you to the thread about this ship there. This way, if you like you could follow up.
There are more challenges ahead: I will eventually need to populate the ship and the entire Mississippi river scene with 1850s people typical for that area: cowboys, settlers, low-class workers, slaves, passengers, wealthier people, horses,a few animals. The biggest problem here are the 1850s clothes and faces that show characters.
Hey, Icare, I have a serious question: I am in the maritime archaeological field since over 35 years, but I am focusing on the various ship types of the ancient Roman world and of the Byzantine world. I know how they were looking. You, on the other hand, know how to create hulls with Delft. If you look online, you see that people who create sophisticated 3D models can sell the complexer ones online for lots of money, in the range of 500 to 2,000 US$ for all that brain work. Here is my proposal: would you be interested to work together with me on some AUTHENTIC ancient Roman ships, with ther aim that each of us has the rights on that and can sell it online later on? You would do the hulls to my specifications, and i do all superstructures and details incl. textures. When each 3D model is finished, each of us can sell it on any online platform as each of us sees fit. This way, you earn money straight with it without depending in regards to the financial share on transparency and honesty on my side (still, I am honest). Would you be interested?
Hi, big thanks and appreciation again! And once more, you did a great work! I really need to find out, how to use Delft.
But the bow (front of the ship) is not correct when seeing it from above: See my attached graphic, it shows how the bow should be when seen from above. It might be, in my previous postings I unintentionally mislead you. And yes, i think you are right – the bending area needs to be a bit more than 10 meters, because the hull is wide. Maybe 15 meters (not too much).
Also, here is one more last change that became necessary because I will continue to work with this hull inside POV-Ray: to make it hollow was my error, it would be better if it could be solid (closed). Can you do that? This way, I can work better with the hull inside POV-Ray.
Can you correct it? I wouldn’t mind, if I could correct it by myself, but Delft is not showing me any virtual lines that I could use to adjust – I just really don’t know yet, how to use this nice software. For now, maybe it is still faster, if you do the correction. I hope, you don’t mind. I don’t want to occupy too much of your time. I am sure, there won’t be any changes after that. 🙂
If you want, I can add your name to the credits of the resulting images, inside the scene file, in regards to the hull. Do you want?Attachments:
Hi Icare, are you still there?
Oh, just discovered your attachments right now.
2. You can make it to 15 meters. The deck there has a circular front, the upper part of the front hull should rounded the same way. The waterline part of the front hull can have a bend of 20 meters. I attached an image of the deck shape of another ship.
4. You mean you raised the bow bottom? No, not a good idea, it is stumps that came below the hull that were sinking many ships. Pushing away is better. The bow (front of the hull) should be the same low as the rest of the hull. There is just a small curve between horizontal hull bottom and slightly diagonal prow (front ending of the hull).
Hi, you have a great spirit! I appreciate your help a lot. Big thanks!
The part of the hull that is below water (draught?) is 1.50m. Or does “draught” mean the part of the hull that is above the water?
1. If you can save it as a common 3D mesh format, I can use Blender to export it into a POV-Ray mesh.
2. “Bend” means half width? Yes, the hull is 20m wide.
3. I also don’t know the meaning of the word “transom”. I am not a native English speaker. For now, I owe you the answer.
4. Let me see, then I get a proper idea of what you created.
5. Fine with me, I can later on create the inside hollowness by myself.
Hi, thanks for your answer. What I can do, is to give the details of the hull I need.
I created a POV-Ray hull, but that doesn’t look good as it is very difficult for me to create complex rounded surfaces. Delft is better, but I am just learning how to use it. That’s why I could need assistance with the hull. See the two attached images. The hull should be fairly easy to be created with Delft, i hope (I am just a beginner however). The illustration shows the dimensions, and the photo shows the detail curving of the bow area.
Access Violation Error Message When Editing
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